Software Engineering
Deciding how the whole thing should be built
Platform & Solution Architecture
The shape of a system worked out on paper first, so the parts fit and the cost is known before anyone writes code.
- Adopted Swift 6 complete strict concurrency with no actors, bridging a blocking C event loop to the main actor through one producer, one consumer and one ordering — after establishing that a task per event loses the ordering the interface depends on.
- Stopped an application filling memory at 41 MB a second — a recorded 111 GB of compressed pages on a 36 GB machine — by bounding every event stream, subscribing by event type and putting a rate budget on logging, taking 610,996 log lines down to 1,411.
- Built a native macOS messaging client in Swift 6 and SwiftUI — 11,141 lines across 53 files — over the C interface of a Rust core linked as a static archive from a pinned revision.
